Procedural Object Placement Unity Tool

Procedural Placement

Unity Tool

A Unity Editor tool for scattering and placing objects procedurally across terrain.

Procedural Object Placement is a Unity Editor tool that automates the distribution of environment props across terrain and meshes. Instead of placing trees, rocks, or debris by hand, you define rules — density, scale variance, slope limits, and overlap avoidance — and let the tool populate your scene.

More details and documentation coming soon.

Features

  • Rule-based object scattering across terrain
  • Density, scale, and rotation variance controls
  • Slope and height mask support
  • Overlap detection and minimum spacing
  • Non-destructive — re-scatter with updated settings anytime
Free
No license required
View on Asset Store
CategoryUnity Tool
PlatformUnity 2021.3+
Editor ScriptingC#