
Procedural Placement
Unity ToolA Unity Editor tool for scattering and placing objects procedurally across terrain.
Procedural Object Placement is a Unity Editor tool that automates the distribution of environment props across terrain and meshes. Instead of placing trees, rocks, or debris by hand, you define rules — density, scale variance, slope limits, and overlap avoidance — and let the tool populate your scene.
More details and documentation coming soon.
Features
- Rule-based object scattering across terrain
- Density, scale, and rotation variance controls
- Slope and height mask support
- Overlap detection and minimum spacing
- Non-destructive — re-scatter with updated settings anytime
Free
No license required
CategoryUnity Tool
PlatformUnity 2021.3+
Editor ScriptingC#